<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Grindwick – Grind Your Way Devlog - itch.io</title><link>https://patryko92.itch.io/grindwick</link><description>A grind-focused online RPG with no quests, no shortcuts, and lots of character progression.</description><item><guid>https://patryko92.itch.io/grindwick/devlog/1661393/alpha-v005-now-live</guid><title>Alpha v0.0.5 – Now Live</title><link>https://patryko92.itch.io/grindwick/devlog/1661393/alpha-v005-now-live</link><pubDate>Sat, 12 Sep 2026 15:41:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I decided to release Alpha v0.0.5 now because I won’t have much time to work on the project over the next 2–3 days. I wanted to push the changes that have been made over the last three days instea...</p>]]></description></item><item><guid>https://patryko92.itch.io/grindwick/devlog/1661200/alpha-v005-work-still-in-progress</guid><title>Alpha v0.0.5 – Work still in Progress</title><link>https://patryko92.itch.io/grindwick/devlog/1661200/alpha-v005-work-still-in-progress</link><pubDate>Sat, 12 Sep 2026 12:17:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTM4MTIxLnBuZw==/400x224%23c/YxheW%2F.png"/><p>I’ve completed the first major enemy rebalance. After adding the passive tree and reworking weapons, average DPS around level 100 increased significantly. Because of that, some enemies received as m...</p>]]></description></item><item><guid>https://patryko92.itch.io/grindwick/devlog/1660013/alpha-v005-work-in-progress</guid><title>Alpha v0.0.5 – Work in Progress</title><link>https://patryko92.itch.io/grindwick/devlog/1660013/alpha-v005-work-in-progress</link><pubDate>Fri, 11 Sep 2026 12:37:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTE2NDY4LnBuZw==/400x224%23c/Cf3%2Ffq.png"/><p>Small dev update :) I&#039;m currently working on the passive skill tree . It already looks a little different, but I&#039;m still changing and testing quite a lot there. I&#039;m also making some new small map deta...</p>]]></description></item><item><guid>https://patryko92.itch.io/grindwick/devlog/1657590/alpha-v004-passive-tree-update</guid><title>Alpha v0.0.4 – Passive Tree Update</title><link>https://patryko92.itch.io/grindwick/devlog/1657590/alpha-v004-passive-tree-update</link><pubDate>Wed, 09 Sep 2026 09:35:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Alpha v0.0.4 – Passive Tree Update Since I&#039;m currently struggling with game balance, I decided to make things even harder for myself by adding a passive skill tree. The Keystones will definitely nee...</p>]]></description></item></channel></rss>